﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ManagedShader;
using System.Runtime.InteropServices;

namespace Gen.sandbox {
  class Program {
    static void Main( string[ ] args ) {
      ShaderCompiler sc = new ShaderCompiler( );

      var shader = sc.CompileFromFile( @"d:\BasicCompute11.hlsl", "CSMain", "cs_4_0" );


    }
  }

  [StructLayout( LayoutKind.Sequential )]
  public struct ByfType {
    public int i;
    public float f;
  }
}
